Tuesday, March 13, 2012

Refining the Cockpit Housing Video



I've had a rough layout of the body for a while and now the fine-tuning has started.  The video is primarily of refining the cockpit housing.  The main difficulty was building an odd-ball primitive to build off of.  It was 16 sided but not all sides were the same length and I had to put in some odd loops to accommodate the scoops that go over the tentacles.  I wanted to box-model this piece so it would flow well from the tentacles, up and back to the main body.  Due to the odd shape, putting in edge loops was a challenge as well.







The further challenge will be cutting each body piece to fit with the other, then extruding those pieces so they have thickness otherwise they can't be printed) and figuring out a way that they will all fit together during the physical assembly of the printed model.































The mesh has to be really dense so it will print without showing any polygons.  This part is a good candidate for decimation which will reorganize and reduce the amount of polygons used.




Monday, March 12, 2012

Tentacle Mount Build Video

This is the building of the first tentacle mount. It's been revised but the basic design and methods remained the same.  I tried to speed this up and edit it down but have been having major problems with my screencast software.  A bunch of build videos were corrupted and this is one of the few that I salvaged.

The basic approach for this was to use a knuckle connected to the mount and build a hub that the tentacles would slot into.  Originally I planned on the tentacle having a pivot pin at the base so the whole thing could move but I realized that there wasn't much room underneath for the pins. I also realized that the tentacles are so flexible that the first knuckle could be stationary and there would still be plenty of room to move.  I put the knuckle/mount into an array so they could be positioned evenly.  The hub was then sized to fit the array and slots were booled out.  I had to used a slightly modified version of the mount for booling because the slot has to be bigger  than the original due to mechanical tolerances.



Wednesday, February 29, 2012

Tentacle Test Print #3 Video

I showed you the modeling aspects of this batch of prints already. Here's the finished products:




Dirty Tentacles - Print Cleaning

Nope. Not tentacle porn. Sorry.

Just to give you an idea of the process with the tentacles, it takes about 20 minutes with a toothpick to get all the support material out of the joints. This is partly my own fault due to the tentacle design.  Then it gets blasted out with compressed air.  Next it gets scrubbed with a toothbrush, then into the lye bath for 30 minutes, then rinsed and dried with compressed air.  This times eight. Curse you octopi!  The effort is worth it because a piece that still has even seemingly unnoticeable amounts of support material on it looses a ton of detail.  Also worth mentioning that this is on my end. It doesn't take into account that the print lab blasts it with a water jet, also does a lye bath and blasts it again.  This is part of the reason that 3D printing isn't quite ready for mass production. That and the cost.

Check out the slideshow:


Iris Door Test Print Video #1

As I mentioned in a previous post, I really wanted to have a working mechanical iris as an exit for the divers.  This was not as hard to design as the tentacles but it wasn't a picnic.  There are lots of irises on the web, but not too much covering the mathematics to design one from scratch.  I built everything myself but I have to send out props to emmett on Thingiverse.com for inspiration. His design helped me figure out some of the mechanics and layout.  Thingiverse is run by MakerBot industries and is a community forum for uploading and sharing 3D printing design.  You like something, just download it and print.

This was also exciting because I was actually able to prototype it on my MakerBot.  The final version will be printed on the fancy Objet printer at the NYU AMS lab.


I also need to submit a public apology to my wife Kate.  In the video I failed to mention the hours she spent helping me figure out the geometry to make this thing work.  She's much better at math than I am and I couldn't have done it with out her.  Thank you Kate!  Please let me come home now.

McMaster of the Universe! - Free CAD Models

Here's a great tip for my fellow modelers.  Go to McMaster-Carr, look up screws, bolts or some other type of hardware. Pick one at random and you will notice a 'CAD' tag pop up for the item.  Click and and download a CAD file of the item. Now open your modeling program and import it. Nice. You now have mechanically accurate parts to detail stuff with or to use as a guide for designing real-life parts.  That's what I have been doing. I downloaded the exact screws I wanted for the iris and used them to size the holes and tracks correctly.   I've been using IGS files successfully in C4D.

This is also great for my fellow MakerBots out there. You can take this file and print plastic screws. PLASTIC SCREWS! They don't have CAD files for everything, but there's still plenty.


Also, McMaster-Carr is the most awesome place in the world.  Their catalog is about 6" thick. When I order something, it's here the next day with standard shipping.  If you want to learn about rubber, plastic or static eliminating blowers, this is the place to go.  Each section has an 'About' preface that will give you a good primer on hardware.  If you email customer service, you will hear back from them in less than an hour.  It's like Christmas.

Thursday, February 23, 2012

Tentacle Test Print #3 - Modeling Video

Kind of a test print, but in reality it's probably the start of final printing for the tentacles. As long as these two turn out ok I'll be printing the other six using the same model.

I had so much to cover since my last major update that I just made a video of it.  Topics of interest include: final (?) tentacle design, tentacle mount, file prep, rubber webbing and iris doors.  I'd recommend going full screen to see everything clearly.